Media articles 0.0 / 5 ? PsychologyMediaUniversityNone Created by: HarrietMitchellCreated on: 21-05-18 18:03 Daneils et al. (2016) Content analysis of girl mags; 3 limitations 1 of 17 Behm-Morawitz and Mastro (2009) Sexualisation of women in video games leads to sexualised views of women in real life; 2 limitations 2 of 17 Senden (2015) Gender pronouns in the news; men used 9 times more and more positively; 1 limitation 3 of 17 Dundes (2001) Pocahontas, moved on but still serves others before herself so sexist and stereotypical 4 of 17 Coyne et al. (2016) Effect of engagement with disney princesses; 2 limitations 5 of 17 Doring et al. (2016) Gender stereotypes within selfies; 2 limitations 6 of 17 Rasmussen (2016) **** reduces satisfaction, commitment and increases acceptance of infidelity; link to **** is weak 7 of 17 Beyens et al. (2015) Early adolescent boys exposure **** effects, sensation seeking, early puberty and low academic achievement; 2 limitations 8 of 17 Brathwaite et al. (2015) FWB effects, still risky; 2 limitations 9 of 17 Mikorski and Szymanski (2016) Endorsement of ******* and violent masculine norms increase unwanted sexual advances and body evaluation of women; 2 limitations 10 of 17 Kohut et al. (2016) Surprisingly **** users more equal attitudes towards women in power and abortion; 1 limitation 11 of 17 Laffan et al. (2016) Game play happiness punishment and presentation; 2 limitations 12 of 17 Checa-Romero (2016) Harry Potter game and film critical capacity by comparing the 2, can be used as a learning tool 13 of 17 Knoll et al. (2011) Public vs private German channel gender stereotyping in ads; 2 limitations 14 of 17 Dill & Thill (2007) Male characters more agg, female characters more sexualised; 1 limitation 15 of 17 Hald & Malamuth (2007) Danish men and women's perceptions of effects of **** 16 of 17 Anderson & Warburton (2012) Some pos but mostly neg effect of vid gameplay 17 of 17
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