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6. Ocassional Reinforcement states

  • Gamblers start gambling by observing gamblers, imitating it and then postively reinforcing it by role models providing social approval
  • Gamblers become used to prolonged periods without rewards so when they do win, they are positively reinforced more maintaining the addiction
  • Gamblers associate sensory aspects of gambling such as noise of a betting machine with the actual behvaiour so when they come into contact with stumuli it triggers arousal of gambling so they want to gamble again cauing them to relapse

7. Who stated the biopsychosocial theory?

  • Griffiths
  • Delfarbo and Winefield
  • Lambos et al.
  • Kandel and Wu

8. What did Blascynski and Nower find?

  • There are 2 different types of gambling addictions: emotionally vulnerable gamblers and gamblers due to exposure to role models
  • adolescents engage in addictive behaviour e.g. gambling are being influenced by peers or role models
  • 86% of 9-14 year olds that gambled said they gambled with family members
  • Family members and peers of gamblers were more likely to approve of gambling

9. Describe conditioned cues

  • Gamblers associate sensory aspects of gambling such as noise of a betting machine with the actual behvaiour so when they come into contact with stumuli it triggers arousal of gambling so they want to gamble again cauing them to relapse
  • Gamblers become used to prolonged periods without rewards so when they do win, they are positively reinforced more maintaining the addiction
  • Gamblers start gambling by observing gamblers, imitating it and then postively reinforcing it by role models providing social approval

10. Which study found that adolescents engage in addictive behaviour e.g. gambling are being influenced by peers or role models?

  • Gupta
  • Kandel and Wu
  • Delfarbo and Winefield
  • Lambos et al.