Key Words on Influence

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  • Created by: Sarahj385
  • Created on: 15-02-16 13:29
Autonomous State
Where a person sees themselves as being responsible for their own actions
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Agentic State
Where a person sees themselves as being agents for carrying out another person's wishes
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Bystander Apathy
The tendency to remain passive in the presence of unresponsive others when faced with an emergency
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Consistency
Minority Influence is effective provided there is stability in the expressed position over time and agreement among different members of the minority
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Capacity
This is a measure of how much can be held in memory. It is represented in terms of bits of information such as number of digits.
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Coding
The way information is changed so that it can be stored in memory. Information enters the brain via the senses, then stored in forms such as visual codes, acoustic codes or semantic codes.
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Duration
A measure of how long a memory lasts before it is no longer available
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Long-Term Memory
Your memory for events that have happened in the past. This lasts anywhere from 2 minutes to 100 years. Has unlimited duration and capacity tends to be coded semantically.
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Short-Term Memory
Your memory for immediate events. Measured in seconds and minutes (short duration). They disappear unless they are rehearsed. Has a limited capacity and tends to be coded acoustically. Sometimes referred to as working memory
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Multi-Store Model
An explanation of memory based on the three separate memory stores and how information is transferred between these stores.
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Sensory register
This is information collected by your senses. Information is retained for a brief period by the sensory registers. Only able to hold accurate images of sensory information momentarily. Capacity is very large, method of coding depends on sense organ
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Central executive
Monitors and coordinates all other mental functions in working memory.
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Episodic buffer
Receives input from many sources, temporarily stores this information and then integrates it in order to construct a mental episode of what is being experienced.
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Phonological Loop
Codes speech sounds in working memory, typically involving maintenance rehearsal. This is why the component of the working model is referred to as a 'loop'.
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Visuo-spatial sketchpad
Codes visual information in terms of separate objects as well as the arrangement of these objects in ones visual field.
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Working Memory Model
An explanation of the memory used when working on a task. Each store is qualitatively different
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Social Influence
The change in behaviour that one person causes in another. There are 3 types: Conformity, compliance and obedience.
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Episodic Buffer
Personal memories of events, such as what you did yesterday or a teacher you liked. This kind of memory includes contextual details plus emotional tone.
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Procedural Memory
Memory for how to do things, for example, riding a bicycle, or learning how to read. Such memories are automatic as a result of repeated practice.
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Semantic Memory
Shared memories for facts and knowledge. These memories may be concrete such as knowing that ice is made water, or abstract, such as mathematical knowledge.
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Interference
An explanation for forgetting in terms of one memory disrupting the ability to recall another. This is most likely to occur when the two memories have some similarity.
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Proactive interference
Past learning interferes with current attempts to learn something.
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Retroactive interference
Current attempts to learn something interfere with past learning
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Cues
are things that serve as a reminder. They may meaningfully link to the material to be remembered or may not, such as environmental cues or cues related to your mental state.
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Retrieval failure
occurs due to the absence of cues. An explanation for forgetting based on the idea that the issue relates to being able to retrieve a memory that is available, but not accessible. Retrieval depends on using cues.
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Eyewitness testimony
The Evidence provided in court by a person who witnessed a crime, with a view to identifying the perpetrator of the crime.
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Leading question
A question that, either by its form or content, suggests to the witness what answer is desired or leads him or her to the desired answer.
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Misleading information
Supplying information that may lead to a witness' memory for a crime to be altered
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Post-event discussion
A conversation between co-witnesses or an interviewer and an eyewitness after a crime has taken place which may contaminate a witness' memory for the event.
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Anxiety
An unpleasant emotional state that is often accompanied by increased heart rate and rapid breathing, i.e. physiological arousal
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Cognitive interview
A police technique for interviewing witnesses to a crime, which encourages them to recreate the original context of the crime in order to increase the accessibility of stored information. Memory is made up of a network of associations & are accessed
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Other cards in this set

Card 2

Front

Agentic State

Back

Where a person sees themselves as being agents for carrying out another person's wishes

Card 3

Front

Bystander Apathy

Back

Preview of the front of card 3

Card 4

Front

Consistency

Back

Preview of the front of card 4

Card 5

Front

Capacity

Back

Preview of the front of card 5
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