ICT Creative Media

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Publishing
This sector includes printed texts or materials which are then published to the wider audience. Though recently there is a rise in eBooks as well as posters and newspapers
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Audio/Moving Images
This sector is for moving images such as films as the video footage is moving as the user watches. It can also be referred to as audio through the use of podcasts.
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Interactive Multimedia
This sector is the use of video games which the user can actively play such as Minecraft and Warzone (Call of Duty). These games can be found on many hardware devices such as PS5 and PC.
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Target Audience
The target audience is the main percentage of people which the media product is aimed at. An example of this is FIFA 21 which is aimed at males between the age range of 12-20.
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Secondary Audience
The secondary audience is the composed amount of people who aren't most likely to buy the product or service, but are still the second most important.
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Informative
They want to find something out, so they can consume media to find this data.
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Entertainment
They consume media to be entertained while watching it. There is many reasons why they may be entertained while consuming media.
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Escapism
They consume media to escape and disengage themselves from unwanted mood states.
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Media Convergence
Allows audiences to use one platform to consume various types of media products.
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Shot
A shot is a series of frames that runs for a period of time. Film shots are essential for a movie to establish the tone of the scene and emphasis characters' emotion within the scene.
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Establishing Shot
An establishing shot is a shot which introduces the context and tone of the movie being introduced , designing the audience where the movie will be taking them along the journey. It highlights the relationship between characters' feelings and objects. The
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Roll Shot
A roll shot is a type of shot in which the camera spins in a rotational direction in a static motion and this is often used in horror films to make the audience feel disorientated so they physically feel the build up of tension.
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Tilt Shot
A titled shot is when the camera stays in a stationary position however the camera slightly tilted up or down in a slow movement.
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Dolly Shot
A dolly shot is a shot which the camera moves towards, away from or alongside a subject or character.
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Vertical Pan
A pedestal shot is a shot which moves alongside a subject or character; this is usually used to introduce a character or setting to a scene and also highlights the character's dominance.
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Track Shot
A track shot is a shot which follows a subject side to side with respect to the action.
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Pan Shot
A pan shot is a shot which moves slowly or rapidly right or left towards a key aspect of the scene which could help the plot to move along.
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High Angle
Subject is presented from above eye level and this makes the subject look vulnerable and isolated.
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Eye Level
This is most common and is from a neutral point of view from the perspective from a human.
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Low Angle
This angle is below eye level and is used to highlight a characters dominance within the shot.
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Birds Eye View
This is a shot from what a bird would see and is usually used in action shots to highlight the madness of the scene.
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Worm Eye View
This is usually in a third perspective so that the audience can understand how small the character is.
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Work Plan
A work plan is an important tool that helps a project to assign tasks, manage workflow and track the various components and milestone deadline.
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Tasks
Each main task needed to be completed, Eg. Create a website template.
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Activities
Break down each task in to smaller sub tasks, Eg – Insert header, buttons, company graphics.
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Milestones
Break down each task in to smaller sub tasks, Eg – Insert header, buttons, company graphics.
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Resources
Break down each task in to smaller sub tasks, Eg – Insert header, buttons, company graphics.
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Work Flow
The order in which the tasks are completed (Plan > Create > Test > Review).
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Timescales
Timings for each individual task to make sure that you meet your final deadlines.
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Contingency Plan
If your plan goes wrong you have to have planned in contingency time to ensure it doesn’t change your deadline.
To plan for this all work plans include contingencies. This is extra time you give yourself just in case something goes wrong.
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Client Requirements
–Target audience
–Colour scheme
–Timescale – deadlines for the project
–Purpose
–Content (information & images)
–Budget – how much money there is to spend
–Style/genre
–What you are creating (TV advert, magazine advert, game etc.)
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Other cards in this set

Card 2

Front

This sector is for moving images such as films as the video footage is moving as the user watches. It can also be referred to as audio through the use of podcasts.

Back

Audio/Moving Images

Card 3

Front

This sector is the use of video games which the user can actively play such as Minecraft and Warzone (Call of Duty). These games can be found on many hardware devices such as PS5 and PC.

Back

Preview of the back of card 3

Card 4

Front

The target audience is the main percentage of people which the media product is aimed at. An example of this is FIFA 21 which is aimed at males between the age range of 12-20.

Back

Preview of the back of card 4

Card 5

Front

The secondary audience is the composed amount of people who aren't most likely to buy the product or service, but are still the second most important.

Back

Preview of the back of card 5
View more cards

Comments

Sid;]

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this flash card is absolutely astonishing the way it beautifully maps out the ICT course makes my brain and heart explode with joy, i would rate is 20/10 keep up this astonishing piece of art.

OliverRidley1

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Thx for the support guys, it means alot.

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