GTA IV problems 0.0 / 5HideShow resource informationMedia StudiesGTA IV problems ASOCRCreated by: sadeCreated on: 29-12-13 19:38 what is the hypodermic syringe model consumer is passive and the message is injected into the helpless audience 1 of 19 cultivation theory as one matures one gradually acquires the distored view of the world 2 of 19 desensitsation the more one experience extreme behaviour in media the more one accepts it as 'normal' in life 3 of 19 copy cat theory suggest that readers act out behaviour modelled in the media (linked to moral panic) 4 of 19 what did csikzentmihalyi say when challenge matches skill it is enjoyable 5 of 19 What did Espen Aarseth say video games are popular for their immersive interactivity 6 of 19 mayor of new york, michael bloomberg said doesn't support any videogames where you earn points for killing or injuring police offices 7 of 19 new york times said "violent, intelligent, profane, endearing, obnoxious, sly, rickly, textured and thoroughly compleing work of cultural satire disguised as fun 8 of 19 Jean Baudrillard said media is a media-saturated world as no longer ditinct from reality and media like GTA provide a 'hyper-reality' 9 of 19 What did the universiry of michigain research say? exposure to violent computer games increases hostile attribution bias 10 of 19 Hillary Cliton said She criticised the failure of ESRB and the game 11 of 19 What country is notoriously one of the centre of software privacy China 12 of 19 what are console's major selling points to developers were intended to obviate piracy but are not subjects to it 13 of 19 What did Yves Guillemot suggest over 90% games are pirated 14 of 19 Why did the earlier game San Anderas 2004 get into trouble? sections of code allowed hackers to access, not properly rated 15 of 19 What did the grandma claim in court against GTAIV deception, fraud and abusing the advertisement of the game and certifaction 16 of 19 Why did Take Two lose $2.8.8 Million they had to take a code out 17 of 19 what was the developer's defence? in wired interview 2002 he said " there are repercussions for the choices you make" 18 of 19 Producter of video games areconfronted by many obvious issues changing technologies, differing codes, tendency to male audience, fan loyalty, privacy 19 of 19
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