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Stages in The IB Design Cycle
Identifying. Researching. Generating Ideas. Developing. Realising. Testing
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Design Brief
Design Goal. Target Market. Major Constraints. Criteria
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Design Cycle Model
Consists of successive stages that can be arranged as a systematic cyclical process that eventually converges to produce a solution to a problem
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Incremental Design
Small changes to the design of a product that seem trivial but the cumulative effect over a longer period can be very significant.
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Radical Design
completely new product is devised by going back to the roots of a problem and thinking about a solution in a different way
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Convergent Thinking
the ability to analyse information in order to select an answer from alternatives.
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Divergent Thinking
using creative ability to produce a wide range of possible solutions to a problem
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Constructive Discontent
Analysing a situation that would benefit from redesign, and working out a strategy for improving it.
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Adaption
an existing technology or solution to a problem in one field is used to provide a new idea for a solution in another.
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Analogy
The transfer of an idea from one context to another
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Brainstorming
participants use the ideas of others to spark off their own ideas and to build upon and combine ideas to produce new one
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Attribute Listing
Attribute listing identifies the key attributes of a product or process and then enables designers to think of ways to change, modify or improve each attribute
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Morphological Synthesis
Morphological synthesis is an elaboration of attribute listing
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Free hand Drawing
The spontaneous representation of ideas on paper without the use of technical aids. Used very early in the design process.
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Orthographic Drawing
A series of flat views of an object showing it exactly as it is in shape and size.
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Isometric Drawing
A 3D representation of an object drawn with the horizontal plane at 30° to the vertical
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Exploded Isometric Drawing
An isometric drawing of an object with more than one component that depicts how the parts of assemblies fit together
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Perspective Drawing
A 3D drawing that realistically represents an object by utilizing foreshortening and vanishing points (usually imaginary ones).
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CAD
The use of computers to aid the design process
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Computer Modelling
A computer program that attempts to simulate an abstract model of a particular system
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Algorithm
An algorithm is a sequence of instructions to describe a set of actions
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Flow Chart
A flowchart is a schematic representation of a process
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Mathematic Model
A model using mathematical symbols that can be manipulated numerically
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FLOW CHART: OVAL
Start and Stop
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FLOW CHART: RECTANGLE
Process
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FLOW CHART: DIAMOND
Decision
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FLOW CHART; PARALLELOGRAM
Input/output
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Product Cycle
The product cycle is about putting the product into commercial practice, making and marketing the product and eventually seeing it become obsolete.
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Early PC
Product Development (no sales) Introduction (sales are low)
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Late PC
Growth Stage (period of rapid revenue
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Mature PC
Most profitable Sales continue to increase
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Invention
The process of discovering a principle. A technical advance in a particular field often resulting in a novel product.
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Innovation
The business of putting an invention in the marketplace and making it a success.
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Dominant Design
the design contains those implicit features of a product that are recognized as essential by a majority of manufacturers and purchasers.
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Fusion into the market Place
The wide acceptance (and sale) of a product.
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Market Pull
The initial impetus for the development of a new product is generated by a demand from the market.
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Market Push
Where the impetus for a new design emanates from a technological development
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Lone Inventor
A lone inventor is an individual working outside or inside an organization who is committed to the invention of a novel product and often becomes isolated because he or she is engrossed with ideas that imply change and are resisted by others.
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Product Champion
An influential individual usually working within an organization who develops an enthusiasm for a particular idea or invention and “champions” it within that organization.
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Technophile
someone who immediately welcomes a technological change
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Technophobe
someone who resists all technological change
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Technocautious
someone who needs convincing before embracing technological change
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Corporate Strategy
Long-term aims and objectives of a company and ways of achieving them by allocation of resources
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Pioneering Strategy
Pioneering means being ahead of the competitors by introducing a new product first.
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Imitative Strategy
The imitative strategy aims to develop a product similar to the “pioneered” product as quickly as possible. It takes advantage of R&D invested by others, and is less risky, but is based on a strong development capability.
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Market Penetration
increasing sales to existing customers or finding new customers for existing products.
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Market Development
Finding new applications for existing products, thereby opening up new markets.
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Product Development
The creation of new, modified or updated products aimed mainly at companies existing customers.
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Diversification
This involves a company both in the development of new products and in selling those products to new companies.
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Market Sectors
a broad way of categorizing the kinds of market the company is aiming for.
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Robust Design
Flexible designs that can be adapted to changing technical and market requirements.
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Product Family
a group of products having common classification criteria. Members normally have many common parts and assemblies.
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Hybrid Strategy
Companies that use a mixture of imitative and innovative strategies in order to maximize profit and sales and results in a quick turn around, and the benefits are there will be less disruption within the company should something go wron
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Other cards in this set

Card 2

Front

Design Goal. Target Market. Major Constraints. Criteria

Back

Design Brief

Card 3

Front

Consists of successive stages that can be arranged as a systematic cyclical process that eventually converges to produce a solution to a problem

Back

Preview of the back of card 3

Card 4

Front

Small changes to the design of a product that seem trivial but the cumulative effect over a longer period can be very significant.

Back

Preview of the back of card 4

Card 5

Front

completely new product is devised by going back to the roots of a problem and thinking about a solution in a different way

Back

Preview of the back of card 5
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