CSIT226

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  • Created by: lowarr
  • Created on: 08-11-19 03:18
Human Computer Interaction
Design, evaluation and implementation of interactive computing systems for human use and the study of phenomena surrounding them
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Design Thinking
A solution based approach to solving probkems that are ill-defined or unknown, uses iteration
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Usability
how usable a system is by a specified user completing a specified goal in a specified context
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Accessibility
Extent to which a system is usable and accessible to the widest rage of users as possible
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Usability Goals (5)
efficient, effective, safe, good utility, easy to learn, easy to remember how to use
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Human-Centred / User-Centred Design
active involvement of users, clear understanding of user and task requirements, approproate allocation of functiomns between user and technology
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User Experience
an approach to product development, incorporating direcr user feedback throughout development
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Human Cognitive Architecture
the way that cognitive structures are organised and interrelated
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Interaction Style
Method of a user interacting with a computer
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Design principles (9)
visibility, feedback, constraints, consistency, familiarity, predictability, recoverability, guidance, diversity
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Interaction Design
designing interactive products to support ways of communication and interaction in everyday and working lives
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Human Error
occasions that a planned sequence of physical or mental activities failed to achieve its intened outcome and when the failure is not a result of a chance event
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Slip
correct goal in mind, error in carrying out a method
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Mistake
incorrect goal in mind
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Consequence
changes that occur to individual pr social system as a result of adoption or rejection of an innovation
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Mixed Reality
merging of virtual and real worlds
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Augmented Reality
computer graphic enhancement of video images of real scenes
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Virtual Reality
environment in which the user is totally immersed in and is able to interact with a completely synthetic world
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WCAG
Web Content Accessibility Guidelines
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WCAG Principle 1 + Guidelines
perceivable - text alternatives, captions, hear and see content easily, content presentation in different ways
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WCAG Principle 2 + Guidelines
operable - navigation and finding content, seizures, keyboard functionality, enough time
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WCAG Principle 3 + Guidelines
understandable - help with mistakes, test appearance and operation appropriate, readable and understandable text
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WCAG Principle 4 + Guidelines
robust - maximise compatibility
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Other cards in this set

Card 2

Front

A solution based approach to solving probkems that are ill-defined or unknown, uses iteration

Back

Design Thinking

Card 3

Front

how usable a system is by a specified user completing a specified goal in a specified context

Back

Preview of the back of card 3

Card 4

Front

Extent to which a system is usable and accessible to the widest rage of users as possible

Back

Preview of the back of card 4

Card 5

Front

efficient, effective, safe, good utility, easy to learn, easy to remember how to use

Back

Preview of the back of card 5
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