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6. Skills with low organisation are hard to separate into sub routines

  • False
  • True

7. Characteristics of a simple skill are

  • there is little info to process, less speed, power and accuracy needed
  • high perceptual load, lots of speed, power and accuracy needed

8. Characteristics of a gross skill are

  • high perceptual load, many decisions made, lots of time, speed, power and accuracy needed
  • large muscle movements, little precision
  • small muscle groups, intricate and accurate movements, require hand eye coordination

9. Characteristics of a fine skill are

  • small muscle groups, intricate and accurate movements, require hand eye coordination
  • large muscle movements, little precision
  • sub routines easily separated

10. What is perceptual load?

  • The amount of information the performer has to process
  • The amount of information there is in a skill
  • The number of elements in a skill

11. What is a subroutine?

  • Individual part of a gymnastics routine
  • An individual part to a movement skill
  • The routine performed after the main routine

12. Why is jumping in high jump an example of a self paced skill?

  • The performer determines pace and rate and it is a closed skill
  • It is a closed skill
  • The pace is determined by the performer

13. Difficulty refers to whether the skill is simple or complex

  • True
  • False

14. Characteristics of a discrete skill are

  • no beginning or end, movement has to be repeated to be meaningful
  • there is a clear beginning and end, skill has to be started again to repeat
  • discrete elements are put together in order to make a sequence

15. Continuity refers to whether a skill is

  • discrete, serial or continuous
  • self paced or externally paced
  • fine or gross

16. An example of a complex skill is a tennis serve, because lots of speed, power and accuracy are needed.

  • true - there is also a high perceptual load
  • false - tennis serves are simple skills

17. Receiving a pass in hockey is an externally paced skill.

  • True - it is determined by the environment
  • False - it is determined by the performer