Dominance Interactions & Game Theory
- Created by: Hannah-Smith
- Created on: 21-03-21 12:50
Fullscreen
Game Theory
- Evaluation is via Game Theory
- Developed by Maynard-Smith, based on economic theory
- The solution to the 'game' is the evolutionary stable strategy
- A strategy which, when adopted by most members of the population, cannot be beaten by any other strategy in the game.
Analysis of Fighting Strategies
- What is the most successful fighitng strategy?
- Why are some fights ritualised displays and others physical contact?
- Evolution should favour displays
- Strategies can't be evaluated using a simple optimality model of costs and benefits as the optimal way for one individual to behave depends on what other competitors are doing.
Hawks and Doves
- Imagine a contest over a resource (e.g. habitat) with 2 extreme strategies:
- Hawk
- Always fight to injure and kill your opponent - possible risk of injury to self
- Dove
- Display but never engage in a serious fight - i.e. run away when opponenet escaltes fight
Fight outcomes
- Hawk vs Hawk
- Each contestant has a 50% chance of injuring opponent and winning resource, and 50% chance of being injured.
- Hawk vs Dove
- Hawk always wins resource
- Dove vs Hawk
- Dove retreats immediately before injury
- Dove vs Dove
- Resource is shared
Payoff Matrix
How would evolution proceed?
- If all individuals were Doves....
- Everyone has an average payoff of 25
- But a mutant Hawk has a payoff of 50 so would do very well
- Dove is not an Evolutionary Stable Strategy as it can be invaded by Hawks
- …
Comments
Report