Cooper & Mackie (1986)
- Created by: nichollsa
- Created on: 11-06-18 12:22
A study into the transmission of aggression through imitation and aggressive models
Hypothesis:
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They predicted that playing an aggressive video game compared to other types of games would lead to increased aggression in children.
Design:
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The researchers used a laboratory experiment and an independent measures design.
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The independent variable was the type of game played or observed
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The dependent variable measured was the levels of aggressions observed.
Sample:
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The target population was a set of schools in the suburbs of New Jersey, USA.
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The sample was made up of 84 nine-eleven year olds. The parents gave consent to the experiment.
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A week before the experiment, the children filled out a questionnaire to assess their experience of video games.
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The children were put into pairs of the same sex and age. In each pair, one child was selected to play a game and the other would observe.
Materials:
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Violent video game: Missile Command video game
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Non-violent video game: Pac-man video game
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Control game: Star Wars & Tron paper-and-pen maze game
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Aggressive toy: Warrior figure
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Active toy: Basketball set
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Skill toy: Pinball machine
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Quiet toy: Building Blocks
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Questionnaire for recording previous experience of video games
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Questionnaire for rating games played in the experiment
Procedure:
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Participants were randomly allocated to one of three conditions (independent measures design):
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Condition 1: participants played or observed an aggressive video game called Missile Command (players had to destroy laser beams before they demolished cities)
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Condition 2: participants played or observed a non-aggressive video game called Pac-Man
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Condition 3: Participants played or observed paper-and-pen maze games based on Star Wars and Tron. This was the control condition as it wasn’t a video game.
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To control extraneous variables, all participants had eight minutes…
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