SCS1001

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  • Created by: hollyyyt
  • Created on: 06-01-16 18:16

Changes in language

1. New verbs (Google, poke, Tweet, friend)

2. Specialist language (online, trending, mute)

  • Cyberspace - we often refer to locations - "being online"

3. Acronyms (wiki - Hawaiian and WIKI - IRL, BTL, etc.)

4. Locational identification

5. Emojis (tears of joy emoji - (http://emojipedia-us.s3.amazonaws.com/cache/17/47/17474d3a52fd7efdada7b5896b5c5906.png) - is 2015's word of the year)

6. Up until recently, there have been few studies about this kind of behaviour.

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Public Issues

1. Concerns about privacy 

a. Individuals and corporations

  • Potential conflict between personal privacy and corporate interest - marketing data

b. Users and other users

  • Privacy between you and other people - sometimes can't be that in control of what they can see

c. Official/state and other surveillance

  • ISP - one year of data about what websites you have visited. The state can access this. Once that data is stored, there is the problem of other people being able to access it.

2. Displacement from the real world

  • First thing you check in the morning
  • Accuracy of information obtained by companies

3. Masquerading (Cf. Facebook) and fantasy/reality

  • Taking on false identities - online grooming
  • The concern about faking identities - generally people use social media to follow people they know about e.g. bands or people they know in real life. In real life we can be fake. We can pretend to be things that we're not. It is not just an online phenomenon.

4. The mob and consequences

  • Increasing conern with mob life behaviour. People you have a disagreement with online - you and lots of others can attack them. This does not usually happen in the real world.
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But...

1. Privacy, engagement, identity and norms are all inter-related

2. The public/private boundary is contextual (depends who you are)

  • By being open you diffuse other people's ability to embarass you.

3. Social engagement depends on who with, and public vs private

4. 'Who we are' depends on who with, and public vs private

5. Interactional norms are context-specific (family vs friends vs public, etc.)

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Networked communication and everyday life

1. Impression management and public/private online has to be negotiated

a. Just like anywhere else!

2. Displacement only works when dealing with strangers

a. But Facebook in particular is based on already-existing friendships

b. And displacement of sorts occurs in real life too

c. Second Life and virtual worlds may be more problematic

3. Masquerading little different to presentation of self, stigma, etc.

a. And 'real' life is full of deception and controlled emphasis

4. The online mob?

a. Some evidence for this

b. But the same is true in real life

c. And more positive norms also exist

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The missing 'what'

1. Garfinkel and Lebenswelt pairs

2. Typing, using interfaces, etc.

3. Relevant but seldom investigated in this literature (they appear elsewhere...)

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Taking Goffman to networks

1. Presentation of self

2. Impression management

  • We can manage our impressions online. Untag ourselves out of pictures we don't like of ourselves.

3. Face work

4. Front stage and back stage

  •  People thought he was being sinical - But this is linked to fake identities
  • Your persona online vs you actually sat on your computer at home.
  • You give out information as you find out information

5. Individual terrotories

6. Stigma

7. Interactional rituals 

  • Rituals online - At the end of emails - "best wishes". Then, if people don't put them - they seem rude. 

8. Frames

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Mills

1. Use our sociological imaginations

2. Continuity and change

  • What are people gaining/losing

3. The new and enduring

4. The public and the private

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