- Schema is a rule or concept that allows us to manipulate skills to use in different ways e.g. angles or distance.
- Without schema, sport would be impossible or very difficult.
- Schema is a theory that allows us to link motor programmes. You can learn the programme and adopt it to another, e.g. throwing tennis ball + throwing rugby ball.
- If we had thousands of motor programmes like computers, we could not store it, nor process it.
- Generic programmes e.g. throw can be wrong but we can correct it and adjust because we are human.
- Schema is an adapted rule or programme that can be used in different situations and is skill specific.
- Skill programmes are generalised and then they can specialise e.g. throw -> dart, frisbee
Schema is used through:
- 1: Initial conditions: previous experience in similar situations e.g attacker and defender.
- 2: Responce specifications - showing knowledge of what to do
- 1: Sensory consequences
- 2: Movement outcome
Have you done this before? + Knowledge of responce specifications = recall schema.
Knowledge of sensory consequences: How did the skill feel? Kinaesthetics?
Knowledge of movement outcome: Involved knowing what the result of the skill is likely to be. =recognition schema
1: Initial conditions - subconsious movements
2: Response specifications =recall
3: Sensory consequences
4: responce outcome = recognition