Constant speed means the same amount of time to go to the next distance.
The gradient on a distance-time graph means speed. The steeper it is, the faster it is.
(average) speed, v (m/s) = distance, s (m)/time, t (s)
Long distance vehicles have tachographs which make sure drivers don't drive for too long.
If the object travels the furthest distance in the same time, it is the fastest.
A smaller gradient means it is going slower (for a distance-time graph).
A flat line means it is stationary (for a distance-time graph).
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P9.2
Velocity is speed in a given direction. You can have the same speed but different velocities. An object moving around in a circle has a direction of motion changing continuously whilst it goes around: the velocity isn't constant even if the speed is constant.
Displacement is distance travelled in a given direction.
Acceleration is the change of veolcity per second.
acceleration = change in velocity (m/s^2)/time, t (s) or
a= v-u/t (v is in the final velocity and u is the initial velocity)
Deceleration is when the object slows down.
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P9.3
A motion sensor linked to a computer records how velocity changes and displays measurements as a graph.
In acceleration, velocity increases with time.
On a velocity-time graph, a straight line is constant acceleration.
On a velocity-time graph, a steeper gradient is faster.
On a velocity-time graph, the gradient represents acceleration.
Braking reduces velocity and velocity is constant until the brake is applied.
On a velocity-time graph, a flat line is constant velocity and a gradient of 0 means 0 acceleration.
The area under the line on a velocity-time graph is displacement. To work out the area, the area of a triangle is 1/2bh and a square is lw. It could be made of compound shapes.
If the speed or velocity is in km/h, convert to metres.
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P9.4
On a distance-time graph, the speed of an object is the gradient of the line. If it is a straight line, draw a triangle underneath the line. The height is distance travelled and the base is the time. Work out the gradient by height/base.
For a moving object with changing speed (a curved line), draw a tangent at the point and then do height/base.
A straight line and constant gradient mean constant acceleration.
If time is not given and there is constant acceleration, use: v^2-u^2=2as
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