Netball Rules

HideShow resource information

Footwork

Footwork

  • Having caught the ball you must land or stand on
    ~ one foot (landing foot must remain on the ground, second foot may be anywhere)

   ~ two feet (simultaneously - once one foot      is moved the other foot is considered the        landing foot)

1 of 7

Free Pass

  • A free pass is awarded to any infringement of these rules.
  • It may be taken by any player allowed in the area.
  • NOT allowed to shoot from a free pass in the circle
2 of 7

Free Pass

  • A free pass is awarded to any infringement of these rules.
  • It may be taken by any player allowed in the area.
  • NOT allowed to shoot from a free pass in the circle
3 of 7

Obstruction

  • The nearer foot of the defender must be 3ft away from the landing foot od the player with the ball. The defender may jump tp intercept or defend the ball from a 3ft distance. ( WITH BALL)
  • Defender may be close but not touching, no effort is made to intercept/defend the ball, no interfernce with the opponents throwing or shooting action. Arms must be in a natural position, no other part of the body may be used to hamper an opponent.
4 of 7

Contact

  • No player may contact an opponent, either accidently or deliberatly, in such a way that interferes with the play of the opponent or causes contact to occur.
5 of 7

Penalty Pass

  • A penalty pass may be awarded (or penalty shot if in the shooting circle) for any above infringment occurred. 
  • The offending player must stand out of the play at the trowers side until pass or shot has been taken. 
  • Any player allowed in that area may take the penalty
6 of 7

Positions

  • GS ~ Score and work in and around the circle with GA ( D and 1st thrid)
  • GA ~ Feed and work with GS to score (D , 1st third and middle third)
  • WA ~ Feed GA and GS to help them with scoring opprtunities ( 1st third and middle third)
  • C ~ Take centre pass and link defence and the attack ( everywhere but the D's)
  • WD ~ Look for interceptions and prevent WA from feeding the circle ( middle third and last third )
  • GD ~ Win ball and reduce effectivness of GA ( middle third, last third and their D)
  • GK ~ work with GD and prevent GS from scoring ( D and their third) 
7 of 7

Comments

No comments have yet been made

Similar Physical Education resources:

See all Physical Education resources »See all Analysis of performance resources »