Media Language Theory
- Created by: jg1234
- Created on: 12-03-16 20:52
Angela McRobbie - stereotypes
- believes that males and females are shown in traditional gender roles within the media
- males are shown to be aggressive, strong, the breadwinners and often involved in management
- females are shown to be submissive, always the victims and as mothers and wives
Laura Mulvey - male gaze theory
- audiences have to view different media texts from a heterosexual males point of view
- the cameras are likely to linger on the curves of females - this is showing them as males possessions
Levi-Strauss - binary opposites
- opposites within the media are used to create conflict
- some examples of opposites include the hero and villain
Todorov - narrative stages
- there are 5 stages to a successful narrative:
1. equilibrium - everything is as it should be
2.disruption - something happens to disturb the equilibruim
3. recognition - the hero recognises that something is wrong
4. attempt to repair - the hero tries to restore the equilibruim
5. restoration - the equilibrium is restored or a new one is formed
Barthes - enigma code
hermeneutic code - elements of the story that aren't fully explained to the audiences to keep them interested and make them want to continue watching
proairetic code - it works with the hermeneutic code to increase the tension of the narrative keeping audiences interested
- in a storyline there are elements which imply something will happen so the audiences try to guess the end of the story
Cameron - modular narratives
anachronic - flashbacks and flash forwards with no clear dominance of narrative thread - some of the scenes may be repeated directly or indirectly through the use of another perspective
split screen - the screen is divided into two or more sections - juxtaposing events within the same screen
forking path - contrasts alternate versions of the story, showing potential outcomes that may result in small changes - there may be multiple plotlines that contradict each other
episodic - 'structures critically weaken or disbale casual connections of narrative'
- abstract narrative - non-narrative systems are used which overlay organisation of elments in production
- anthology narrative - narrative sectioned into shorter stories which appear to be disconnected but are connected
Unkown
restricted narratives- audiences only know as much as the characters - enables curiosity and surprise
unrestricted narratives - audiences know more than the characters - this enables surprise
Rick Altman
genre can be defined by two things:
semantic elements - eg blood, knives etc - elments that are easily identifiable
syntactic elements - eg themes, plots etc - these elments are a lot harder to identify
Blumler & Katz - uses & gratifications
- what people do with the media rather than what the media does with people
- the control that the audiences have on the media
1. entertainment - personal pleasure
2. identify - finding evidence and role models
3. inform/educate - watching the news
4. social interaction - basis of conversation
Stuart Hall - reception theory
- audiences interpret the message depending on their social background
- the theory sees audiences as active
- there are three types of reading:
dominant reading - audiences see the messages in the same way
oppositional reading - viewers disagree with the messages
negotiated reading - some viewers sort of agree with the message
- moment of encoding - when symbols, codes and conventions etc are used to construct a media text - this intentially or unintentionally puts a message across
- moment of decoding - when the audiences view a text they interpet the encoded messages in their own way
Stuart Hall - reception theory
- audiences interpret the message depending on their social background
- the theory sees audiences as active
- there are three types of reading:
dominant reading - audiences see the messages in the same way
oppositional reading - viewers disagree with the messages
negotiated reading - some viewers sort of agree with the message
- moment of encoding - when symbols, codes and conventions etc are used to construct a media text - this intentially or unintentionally puts a message across
- moment of decoding - when the audiences view a text they interpet the encoded messages in their own way
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