Long term technical preparation

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Refining technique

the greater the efficiency of movement, the greater the impact of any physical effort and therefore the greater the result

e.g. a swimmer with good techniques may swim 25m in 16 strokes whereas swimmers with poor technique may swim the same distance in almost 30 strokes

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Perfect model

athletes all have many ways to perform well, this doesnt mean what they are doing is wrong it means their technique works best for them, it doesnt mean the concept of the perfect model is redundent

the perfect model is generally the accepted way of performing the skill

when analysing a performer you should compare them with the perfect model, to break this down it is easier to think in ters of either:

  • start position, transition, execution and recovery
  • or head position, body position, arm action, leg action and total body efficieny
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Use of technology and feedback

Observational feedback

the need to improve and refine performance was traditionally met through observation and feedback from a coach, but this method has its drawbacks:

  • it presupposes that the coach has a ery clear understanding of the perfect model would or should look like
  • it assumes the coach is proficient in observation - although this may seem obvious, in some cases, particularly when an elite performer is being observed, adjustments, misalignments or timings might be out to an etremely small degree
  • it assumes the coach is able to explain the neccessary amendments to the athlete
  • it assumes that the athlete will be able to understand what is required and, more importantly, implement the changes
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Video and Computer software

the 2 best known software programs in this area are Dartfish and Prozone

Dartfish software was developed in the 1990s, it took analysis and feedback to a new level, with the use of a computer, video camera and Dartfish software, teahers and coaches were now able to:

  • record and show delayed playback while another performer is being recorded
  • observe several performers on the same screen at the same time
  • when observing mulriple performers executing the same skill, synchronise the start of a move to compare things
  • overlap and superimpose performers on top of eachother so that direct comparisons can be made
  • strobe and track images
  • obtain graphicsl data by converting the performer into a moving stick object, to view and compare the biomechanical efficiencies of a performance

these capabilities open up the scope for both coach and athletes to communicate far more efficiently, and to take the execution of skills to a higher level

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