Forces in Physical Activity

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  • Created by: T - raffe
  • Created on: 07-12-16 10:24

Net Force

  • SUM of all FORCES acting on a body
  • OVERALL force acting on a body

Net Force = Mass x Acceleration

NO change in MOTION - Net Force = 0

If Net Force is present:

  • Creates MOTION
  • Causes moving body to ACCELERATE, DECCELERATE or CHANGE DIRECTION
  • Changes SHAPE
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Balanced Forces

  •  When two or more forces acting on a body are EQUAL in SIZE and occur in OPPOSITE DIRECTIONS
  • Net Force = 0 as there is NO change in MOTION

If Net Force = 0:

  • Body will remain STATIONARY (E.g. Rugby scrum)
  • Body will ove at CONSTANT VELOCITY (E.g. Marathon runner)
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Unbalanced Forces

  •  When two or more forces are UNEQUAL in SIZE and occur in OPPOSITE DIRECTIONS
  • Force acting in one direction is GREATER in size than froce in OPPOSITE direction
  • Net Force will be PRESENT = CHANGE in MOTION
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Weight Force

VERTICAL Force

  • GRAVITATIONAL pull that the Earth EXERTS on a body (Newtons)
  • Acts DOWNWARDS from COM

Weight = Mass x Gravity

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Reaction Force

VERTICAL Force

  • EQUAL and OPPOSITE force exerted by a body in RESPONSE to ACTION Force
  • Acts UPWARDS from point of CONTACT
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Friction

HORIZONTAL Force

  • OPPOSES the MOVEMENT of one surafce over another
  • Acts PARALLEL to the point of CONTACT

Affected by:

  • SURFACE characteristics - Rough = High Friction
  • TEMP  - High temp = High Friction
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Air Resistance

HORIZONTAL Force

  • OPPOSES MOTION
  • Acts in OPPOSITE DIRECTION from COM

Affected by:

  • VELOCITY - High Velocity = High AR
  • Frontal cross-sectional AREA - High Area = HIgh AR
  • SURFACE - Rough = High AR
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Free Body Diagram

Clearly labelled sketch showing all of the forces acting on a body.

Include:

  • Point of APPLICATION
  • Direction of MOTION
  • SIZE of Force
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Impulse

  • PRODUCT of a force MULTIPLIED by the TIME
  • Measured in Ns (Newton seconds)

Impulse = Force x Time

or

Impulse = Change in Momentum

How to increase an Impulse:

  • Increase the SIZE of the Force
  • Increase the TIME over which the force is applied

By increasing an impulse you increase:

  • MOMENTUM of an object
  • VELOCITY of an object
  • Increase the DISTANCE an object travels
  • Increases the CONTROL over an object
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Take off phase of Vertical Jump (Force/Time Graph)

A-B

  • Impulse = 0
  • Net Force = 0
  • BALANCED Forces (W=R)

= NO ACCELERATION & jumper remains STATIONARY

B-C

  • Impulse = -ve
  • Net Force present
  • UNBALANCED Forces (W>R)

= Jumper BENDS knees to dip DOWNWARDS. Causes DOWNWARDS ACCELERATION

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Take off phase of Vertical Jump (Force/Time Graph)

C-D

  • Impulse = +ve
  • Net Force present
  • UNBALANCED Forces (R>W)

= UPWARDS ACCELERATION (large action force = large reaction force)

D-E

  • Impulse = +ve (BUT reducing in size)
  • Net Force present
  • UNBALANCED Forces (R>W)

= Jumper EXTENDS legs their ACTION force DECREASES as does the REACTION force

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100m Sprinter Foot Plant (Force/Time Graph)

Start = ACCELERATION

1. NEGATIVE impulse

  • FORCE applied as foot makes contact with ground acts OPPOSITE to MOTION
  • Forward momentum DECREASES

2. POSITIVE impulse

  • FORCE applied as body moves over supporting foot acts in SAME direction as MOTION
  • Forward momentum INCREASES

Overall:

  • Positive impulse > Negative impulse
  • ACCELERATION
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100m Sprinter Foot Plant (Force/Time Graph)

Middle = MAX speed

1. NEGATIVE impulse

  • FORCE applied as the foot makes contact with ground acts OPPOSITE to MOTION
  • Forward momentum DECREASES

2. POSITIVE impulse

  • FORCE applied as body moves over supporting foot acts in SAME direction as MOTION
  • Forward momentum INCREASES

Overall:

  • Positive impulse = Negative impulse
  • Net force = 0
  • CONSTANT speed (no acceleration)
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100m Sprinter Foot Plant (Force/Time Graph)

End = DECELERATION

1. NEGATIVE impulse

  • FORCE applied as foot makes contact with ground acts OPPOSITE to MOTION
  • Forward momentum DECREASES

2. POSITIVE impulse

  • FORCE applied as body moves over supporting foot acts in SAME direction as MOTION
  • Forward momentum INCREASES

Overall:

  • Negative impulse Positive impulse
  • DECELERATION (Due to fatigue or AR)
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