# AS Physics Mechanics - Edexcel

- Created by: Rosalitaaaaa
- Created on: 03-01-13 20:31

## Scalars and Vectors

SCALAR: has only size, no direction; just an amount of something

VECTOR: has both magnitude and direction

**Adding Vectors** involves the use of **Pythagoras** and **Triginometry:**

Use PYTHAGORAS to find the magnitude of the resultant vector -> **a2 + b 2 = c2**

Use TRIGONOMETRY to find the bearing (direction) of the resultant vector from the horizontal -> **SOH CAH TOA**

**Resolving Vectors** into horizintal and vertical **components**

Use SOH CAH TOA to find the horizontal and vertical components.

## Motion with Uniform Acceleration

NB: **Uniform** acceleration = **Constant** acceleration

Remember that acceleration can mean a change in speed or direction, or both

There are **3 Equations of Motion** involving a constant acceleration:

**v = u + at **

**s = ut + 1/2at2**

**v2 = u2 + 2as **

Remember when doing a question to write out **everything** from SUVAT that you know. Thi helps you find the right equation to use.

## Free Fall and Projectile Motion

**Free Fall** is when there's only **gravity** - and **nothing else**

**acceleration due to gravity (g) = 9.81ms-2**

When calculating a value from SUVAT of an object in free fall, just **replace a with g** in the Equations of motion.

A step by step guide for projectiles:

1) Draw the **Picture**

2) **Resolve** into horizontal and vertical components if it hasn't been done already.

3) Use the **vertical** motion to work out the **time**. **Multiply by two** if the object both rises and falls. Take this **same time** for the horizontal motion.

4) Use the **horizontal** velocity and the equation **speed = distance/time** to find the distance or **range** of the object.

## Displacement-Time Graphs

(a) - the body is **stationary**. It is not moving, therefore the displacement remains constant.

(b) - the body is moving at a **constant velocity**. Velocity can be found from the **gradient**.

(c) - the body is accelerating, shown by a constant **change in gradient**. *The steeper the curve, the bigger the acceleration*. A curve with increasing gradient means **acceleration**, while a cureve with decreasing gradient means **deceleration**. You can find the velocity at a given point draw a **tangent** at that point and find the velocity using the gradient at **that point.**

## Velocity-Time Graphs

The only thing not below is **non-uniform acceleration**, which is a curve on a V-T graph. A curve with an increasing gradient means increasing acceleration, and vice versa.

## Mass, Weight and Centre of Gravity

**Equations:**

Weight = mass x gravitational field stregth or **W = mg**

Density = mass / volume or *ρ* = m/v

**Centre of gravity: assume ****all the mass is in** **one place:**

You can calculate the centre of gravity of a regular object by finding the objects centre.

The lower the centre of gravity the more stable it is. The most stable objects will have a **wide base area** *combined with* a **low centre of gravity**.

## Forces

Free body force diagrams are used to show **all the forces** acting on a **single** object.

The arrows should show the **size and the direction** of the force.

If the body's in **equilibrium**, the forces acting on it will be **balanced**.

Forces are **vectors**, meaning they can be **resolved** and also the **resultant force** found from two initial components. Do this in the same way you would any vector, using **Trigonometry** and **Pythagoras**.

## Newton's Laws of Motion

**NEWTON'S FIRST LAW**: If **all the forces** acting on an object are **balanced**, the object will **remain** at a **constant speed**.

It follows that a resultant force is needed for an object to accelerate.

**NEWTON'S SECOND LAW**: if there is a **resultant force** on the body, it will **accelerate proportionally to the force** and **inversely proportional to the mass** of the object.

This can be summarised in the relationship:

**F=ma** Remember that F indicates a resultant force

**NEWTONS'S THIRD LAW**: if body A exerts a force on body B, B will then exet a force on A that is **equal in size and type**, but **opposite in direction**.

This just means forces come in pairs. These pairs are:

equal in size and type

opposite in direction and acting on different bodies

## Mechanics in the Real World

Stopping Distance of Cars

Thinking Distance + Braking Distance = stopping distance

Thinking Distance = speed x reaction time reaction time can be affected by tiredness, alcohol, drugs, illness and distraction. Braking Distance depends on braking force, friction, mass and speed. Braking force is reduced by worn or badly adjusted brakes. Friction is reduced by wet or icy road conditions.

Car Safety Features are designed to gradually slow you down

**Seatbelts**- keep you in your selt, and also give way a little to bring you to a stop over a longer period of time.**Airbags -**inflate during a collision and deflate a little when the user slams into them, slowing the stopping time.**Crumple zones**- at the front and back of car. Give way more easily, absorbing some of the impact energy.**Saftey Cages**- help prevent the area around the car occupants from being crushed in.

Forces Act on Sports people - you'll often be asked to draw free body force diagrams.

## Power and Work

**WORK DONE** is the amount of energy transferred:

Work done = Force x Distance **∆W = F x ∆s **

sometimes the force given isn't in the direction of the motion. Use SOH CAH TOA to find the component of the force that is in the direction of the motion, and use that to find work done.

**KINETIC ENERGY** is the energy an object has due to its motion:

Kinetic Energy = 1/2 x Mass x Velocity2 ** Ek = 1/2mv2 **

**GRAVITATIONAL POTENTIAL ENERGY** is the energy something gains or loses due to it's change in height:

G.P.E = mass x strength of gravitational field x height **∆Egrav = mg∆h **

**POWER** is the rate of energy transferral

Power = Energy / Time OR Power = Work Done / Time **P = E/T **

So: Power also = (Force x Distance) / Time ∴ = force x velocity (because s/t = v)

## Conservation of Energy

The Principle: Energy cannot be created or destroyed. Energy can be transferred on from one form into another, but the total amount of energy in a closed system will not change.

Total energy in = total energy out Efficiency = useful Power Output / Power input

When an object gains height, it has GPE. When it's falling, it gains Kinetic energy. You can use these facts to convert between the two in questions. Take the pendulem for an example below:

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