AQA A2 Psychology Unit 4 - Influence of Media
- Created by: Amy
- Created on: 08-05-14 16:51
Anti-Social Behaviour
Physiological - Increased Arousal
- Zillmans excitation transfer theory - arousal from watching violent tv = real life with conflict
- Berkowitz - violence on tv more likely to misinterpreted a situation and see it as provocation
- Overall - Calming effect, Don't mean people get used to real life violence, violence = fright
Physiological - Desensitisation
- Regular viewing decreases arousal (less reaction everytime they watch)(See it as normal)
- AO2 - Huesmann - don't watch violence tv = strong stress response compared to others
- AO2 - Thomas - Those who watched violence on tv first = less aroused
- Overall - explains aggressive behaviour immediately , ignores self control
Congnitive - Influence of Cognitions
- Cognitive priming - scripts of violence from TV, activated in violent real life situations
- Huesmann - Once the child has learnt the script - use as a guide of behaviour
- AO2 - Murray et al - violent programmes,amygdala triggered (eposodic memory triggered)
- AO2 - Josephson - Hockey Players - violent film - walkie talkie - triggered anger
Anti-Social Behaviour cont.
Cognitive - Justification
- Tv provides guidelines of behaviour
- Relieves guilt of aggressive children, as they see it as normal
- AO2 - A-Team - Mixture of anti and pro (Good guys, behaving badly)
- AO2 - Liss & Reinhardt - children see characters as role model
Behavioural - Social Learning Theory
- Immitate behaviours of TV role models = Vicarious experience - observe and immiate
- Operant conditioning - positive and negative reinforcement
- Bussey & Bandura - Highly selective when choosing a role mode
- AO2 - Huesmann - violent behaviour in childhood = violence in later life
- AO2 -Gunter et al - 3h 10min on average - 95 acts of violence more antisocial behaviour
- Bandura - effects of praise and punishment after a film = effect this had on doll
- Overall - age gender and status effect immitation
- Overall - deterministic. can't generalise, reductionist, demand characteristics
Positive effects of Video Games
Helping Behaviour
- Greitimeyer & Osswald - those who played pro-social games = pro-social behaviour (68%)
- AO2 - 85% of video games involve violence / pro-social content = behavioural shift
Multiplayer and Social Commitment
- Lenhart et al - 64% who played multiplayer where committed to civil participation
- AO2 - prior social commitment = extrenous variable / choice of game, may effect outcome
Theraputic application of video games - Real Life Situations
- Benefits those with PTSD - Relieves psychological trauma in low stress situations
- Holmes et al - Traumatic flashback + playing tetris in 4 hours = interferance with memory
Violent and Non-violent games
- Sheese & Graziano - violence = expoliting individuals / non = helping individual
- AO2 - Anti-social undermines pro-social behaviour
Negative effects of Video Games
Short Term Effects
- Gentile & Stone - Video violent increased arousal and aggressive behaviour
- AO2 - Lab experiement = lacks ecological validity / only shows short term
Long Term Effects
- Anderson et al - 7-9yrs exposed to violent games = more verbally and physically aggressive
- AO2 - Real life behaviour / extrenous variables of other media related violence
Meta -Analysis
- Gentile & Stone - Larger effect on newer studies as the games are more violent
- AO2 - Era dependant /Individual difference - suseptability/ cause and effect
Overall Evaluations
- Dietz - out of 33 games - 80% containted violence, 21% aimed at women
- Causes of aggression - Taffala - Both males and female arousal increased due to music
Social Psychology Explanations - Celebrity attract
Religiousity
- Schumaker - decline in religion = increase is celebrity facination
- AO2 - shows a fundermental need to worship
- Idolise celebrities - merchandise and concerts
- Maltby - CAS - Religion increases = celebrity worship decreased
- Houran et al - Non religious individuals more interested in religious style worship
Absorbtion - Addiction Model - Celebrity Association Scale
- Absorb the celebrity - believe you are them
- McCutcheon et al - Para-social relationships with celebrities
- AO2 - Away to cope and escape reality
- Helps gain personal identity and achievement
- Level one CAS - Harmless, Low social identity
- People who absorb their celebrity = mental health issues
- Maltby et al - Celebrity worship = eating disorder - AO2 -want to be them
- Jones - Adolescence use celebrities for social comparision ( Guide to life)
- Chan & Predergast - Addiction to celebrities = materialistic view on life
Social Psychology Explanations - Celebrity attract
Attachment Theory
- Insecurely attached in early childhood = celebrity attraction in later life
- Attachement is due to criticism, rejection and disappointment in real relationship
- Insecure resistant = para-social realtionship
- Mcann - Stalking behaviour in adolescents - insecure / insecure resistant = contacting idol
Positive/ Active View
- Jenkins and Jenson - Para-social relationship - active/ positive roles in celebs lives - fanclub
- Fans develop an appreciation for other people with talent
- AO2 - Chamberlin et al - more social power and status of celeb = favourable treatment
Pro-social behaviour
Exposure to Pro social behaviour
- Point - Greenburg - popular programmes = equivelent number of pro and anti acts
- Evidence - Woodard - High levels of pro-social behaviour, 77% at least one pro-social act
- AO2 - 4 out of 20 had a pro-social lesson
- AO2 - Johnston & Ettema - Reduction in stereotyping in non-prejudice programmes
Developmental factors
- Point - Skills linked to pro-social behaviour in childhood/ age effects influence
- Evidence - Friedrich and Stien - Pro-social programmes = pro-social behaviour
- AO2 - Mares - weakest influence - adolesents, strongest primary school children
- AO2 -Can be seen as unrealistic as the young retain more information
- AO2 - Rukenstien and Sprockin - adolesents are less altruistic (Sharing)
Parental Mediations
- Point - Austin - Effectiveness = discussion must occur about the topic
- Evidence - Valkenburg et al - social coviewing is ineffective must have discussion
- AO2 - Lovelace and Huston - Mixing pro and anti = non effective
Media and Persuasion
The Hovland Yale model
- Attention - Noticing / Comprehension - Understanding / Reactance - Yes or No
- These lead to attitude changes
- Source - Holvand and Weiss - Experts are more crediable
- Source - Kieser & Kieser - Popular and attractive people are more effective
- Message - Walster & Festinger - More effective is persuasion is not known
- AO2 - Allyn & Festinger - distractions = more persuadeable
- Message - Meyerwitz and Chiken - Persuation through fear (Unethical and Harmful)
- Audience - Loftus - Young are more suseptiable to persuation (12-16 easily influenced)
- Audience - Qualls & Moore - More persuasion if source is the same age and ethinicity
Evaluations
- AO2 - X - Not everyone thinks as the model suggests
- AO2 - Gender - Sistruck and McDavid - Women easily influenced when male orientated
- AO2 - X - Sleeper effect - Source effects are short lasting
- AO2 - :) - Lab Bias - Allows for replication
- AO2 - X - Lab - Lacks ecological validity
Elaboration Likelihood Model
Elaboration Likelihood Model
Two different routes to persuasion depending on individual
- Some enjoy analysing the message itself - central route
- Some enjoy focusing on the content , ie images, people - Peripheral route
- Vidrine et al - Need for cognition - smoking adverts = central
- Lin et al - quality or quantity - High cognition = quality
- AO2 - Lessons learnt from shopping online, helps marketing understand how people think
AO2
- Penner & Fritzsche - Peripheral temporary - Increase with celeb = decreases over time
- Fiske & Taylor - Peripheral route - Quick and easy to learn about " Cognitive Misers"
The Effectiveness of Television
Hard Sell and Soft Sell Advertising
- Snyder and De Bono - High self monitoring = peripheral , Low self monitoring = Central
- Companies target their adverts to specific audiences (Psychographics)
Product Endorsement
- Giles - Ready made para-social relationships with celebs as a source of infomation
- AO2 - O'Mahony and Meenaghan - Celeb endorsements are not believed
- AO2 - Martin et al - More likely to buy if endorsed by fellow student - fashionable
- Giles - Lack of infomation can be more persuasive and Memorable
- AO2 - Scharrer et al - Gender Bias - Stereotypical roles in adverts
Advertising and Children
- Young - Advertising literacy - children are easily persuaded
- Martin - Adolesents - difference between progammes and adverts - no persuasion
- Pester Power - Repeat presentation = demand for product (AO2 - Parental mediation)
- Pester Power - Pine and Nash - correlation between tv exposure and christmas lists
- AO2- Cultural - Swedish christmas lists were shorter (Banned under 12 advertising)
Evolutionary Explanations for Celebrity Attract
Celebrity Gossip
- Dunbar - During EEA community aspect grew larger - Social importance in group
- Barkow - Famous people become familiar = friends
- DeBacker - Gossip serves a purpose similar to social grooming
Attractiveness - Males = characteristics of fertility / Females = Benefitical repoduction
Preferences of Creativity
- Neophilia / Human love of humour - Miller -Value of music and humour in mate selection
- Darwin - Birdsong - females attracted to those who displayed complex songs
- Duck - Boredom will break a relationship - need for novelity
Prestige Hypothesis
- More resources and opportunities = Social learning (Henrich & Gil-White)
- Dunbar - Difficult to assess exact traits,
- Need to copy successful individuals to allow for greater chance of survival
Stalking Behaviour and Intense Fandom
Stalking - Involving 2 or more events of harrasment causing harm or distress
CAS - Borderline Pathologicial ( the Psychotic Stalker - famous people)
Studies
- McCutcheon et al - insecure attachment types - high scoring on the CAS (Para-social)
- AO2 - Tonin - Stalker = insecure adult attachment
- Purcell et al - Males = Criminal activity, Females = search for intimacy (Gender Difference)
- Kamphiuis and Emmelkamp - 25% = violent attack , 2% = murder
- Mullen - 80% have serious psychotic disorders
- McCutcheon - Obessive Relational Intrusion and Celebrity Stalking Scale - Persistant pursuit of the celebrity or Persistent threat to celebrity = Reliable and Valid, no desirability
AO2
- Research is problematic
- Stalking is different country to country - Ethnocentric (western bias)
- Obsessive rejected stalkers = psycho therapy / Psychopathic stalkers are resistant
- Fisher and Cullen - Cyber Stalking = Anti-social behaviour (anonymous - no fear)
Intense Fandom - Celebrity Worship
Para-social relationships - individual is attracted to the celeb, but they have no idea
- Ashe & McCutcheon - Not a real relationship as there is no criticism or rejection
- Schiappa et al - PS relationships occur when celeb is attractive/similar to individual
- Derrick et al - US Undergraduates, low self esteem - celebs are similar to wanna be selves
Celebrity Attitude scale
- Entertainment social, Intense personal sub-scale, Boarderline Pathological sub-scale
- Para-social and eating - Maltby et al - Females want to be celeb slim = poor body image
- Commonness - Maltby - 15% entertainment, 5% intense, 2% pathological
- Celebrity and Developmental problems - Cheung and Yue - low self esteem = idolise
Evaluations
- Chueng & Yue - worship teachers = high levels of work
- Maltby et al - eating - AO2 - Doesn't occur in men
- Negative consequences - High celeb suicide rate = higher suicide ( want to be them)
- Evolutionary - Individuals want to be successful and so look up to them / role models
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