Applied Ethics - Simulated Killing

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  • Created by: Elena.S
  • Created on: 28-12-16 20:43

Utilitarianism and Simulated Killing (12)

  • If simulated killing offers greatest happiness to greatest amount of people, it is morally justifiable
    SIMULATED KILLING DOES LEAD TO SUFFERING
  • Could lead to killing
  • Emotional distress i.e. griefing; killing off TV/film characters
    CRITICISM
  • No empirical evidence it does so
  • Weighing up pain from actual killing vs. pleasure of simulated killing
  • Mill's Harm Principle: "The only purpose for which power can be rightfully exercise over any member of a civilised community, against his will, is to prevent harm to others"; if proven to harm others, utilitarians would ban simulated killing
    CRITICISM
    If no link; no ban, Mill supported right to free speech
  • Mill: more likely to support simulated killing if originated from higher order pleasure i.e. Shakespeare plays rather than GTA V
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Kantian Ethics and Simulated Killing (12)

  • Simulated killing could be using as means to end i.e. killing one's game avatar
  • Games are competitions and we have imperfect duty to develop natural talents (maxim acted upon: use your natural talents to be the best player in game)

CRITICISM

  • Overexposure damages capacity to exercise good will. Kant: murder is wrong since it's irrational/violates formulations of Categorical Imperative, not because it causes pain
  • We have imperfect duty to not participate/observe simulated killing for pleasure; no rational being would want to derive satisfaction from immoral actions
    RESPONSE
  • If it illustrates higher moral purpose, it's acceptable (deontological rather than teleological)
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Virtue Ethics and Simulated Killing (12)

  • Aristotle could question whether someone playing GTA V all day is flourishing
  • Simulated killing could lead to catharsis; purging violent urges (thanatos) rids us of vices i.e. irascibility/cantankerousness
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