Negative effects of video games and computers

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Negative effects of video games and computers
Anderson and Dill
210 psychology students were asked to play either Myst or Wolfenstein 3D for
30 minutes. After 15 minutes they were told to give a blast of white noise to a
fellow participant. Those playing the violent game gave longer and louder blasts of
white noise. This shows that violent video games can increase aggression. Due to
the controlled set up, we can be relatively sure that the increase in aggression was
due to the game. The study has useful applications as it says that we should limit
exposure to violent games. However, the study only shows violence resulting from
the game is short term so we don't know the long term effects.
6 boys and 5 girls played 4 computer games for 15 minutes each. Found that wii
sports caused them to expend 51% more energy than xbox 360 game. Wii sports
gaming however did use less energy than the real sports and wii sports exercise
wasn't enough to contribute to the recommended amount of daily physical activity
for children. The sample was small so it is hard to generalise results to other age
ranges and children. It was suggested that boys benefit more from wii sports but
it is hard to generalise this conclusion. Also the study only looked at wii sports so
we don't know if other exergames have greater effects.
In a self report study it was found that those classed as internet dependants were
less likely to do well at school, will have worse relationships with real people,
forget daily chores and have problems socialising. More than half didn't want to
cut down internet use and those who did reported cravings similar to those
experienced when smoking. Those results could be due to participants
exaggerating their behaviours as only those who felt strongly about the subject
would have volunteered to take part in the study. Therefore this is a possible
confounding variable. Whilst this study suggests that internet addiction may be
real, more research is needed before it can be classed as a disorder.
Survey of 813 university students found a negative correlation between video
game use and quality of relationships for friends and family. Regular gamers were
10% more likely to take drugs and drink alcohol. It is hard to see if video games
caused these issues or if video gamers already used drugs and alcohol and had
poorer relationships before they started playing video games. Sample was biased
as they were university students so couldn't be generalised to other populations.

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Found by interviewing 200 undergraduates that 17% said facebook made them
feel anxious, 635 delayed replying to a friend request, 32% said rejecting a
friend request led to feelings of guilt and 10% admitted disliking receiving friend
requests. Those who reported anxiety tended to have more online friends. Users of
the site felt anxious about withdrawing from the site for the fear of missing out
on important social information or offending contacts.…read more


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