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ANDERSON and DILL ­ VIDEO GAMES and aggression

AIM ­ to investigate whether people who played violent games became aggressive


Independent Measures Design
LAB experiment

IV ­ whether a person is playing violent or nonviolent game
Myst ­ nonviolent
Woldenstein violent
DV ­ levels of aggression displayed


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Strength Weakness
Lab experiment (high experimental) ­ high Low ecological validity (unrealistic) ­ do not
control usually play in a cubicle whilst being monitored.
Reliable ­ same instructions were given
Findings apply to real life ­ reinforces our right Participants could have guessed aim ­ response
to have…


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