classification of skill
- Created by: money_k01
- Created on: 20-10-17 17:23
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- Unit 2.1 Skill Aquisistion
- classification of skill
- pace continuum
- self-paced skill
- performer decided when to start/speed
- high jump (closed skill)
- performer decided when to start/speed
- level of control performer has over timing
- externally paced skill
- control of skill determined by environment
- receiving pass in hockey(open skill)
- control of skill determined by environment
- self-paced skill
- continuity continuum
- serial
- no. discrete elements put together
- triple jump
- no. discrete elements put together
- discrete
- clear beginning/end
- penalty kick
- clear beginning/end
- continuous
- no deliberate beginning/end
- cycling
- no deliberate beginning/end
- serial
- difficulty continuum
- simple skills
- little info to be processed
- sprinting
- little info to be processed
- complexity of movement
- complex skils
- high perceptual load
- lots of decisions to be made
- timings critical
- tennis
- timings critical
- lots of decisions to be made
- high perceptual load
- simple skills
- environmental continuum
- closed skill
- not affected by environment
- always performed in same way
- follow set technical model
- self paced
- vault
- self paced
- follow set technical model
- always performed in same way
- not affected by environment
- opponents/team mates/weather/playing surface
- open skill
- affected by environment
- adapted to suit situation
- involve decision making
- externally paced
- chest pass in netball
- externally paced
- involve decision making
- adapted to suit situation
- affected by environment
- closed skill
- organisational continuum
- low organisation skills
- sub-routines easily separated
- how closely linked the sub-routines are
- high organisation skills
- sub-routines closely linked
- difficult to separated without disrupting skill
- golf swing
- difficult to separated without disrupting skill
- sub-routines closely linked
- low organisation skills
- muscular involvement continuum
- precision of movement
- fine skill
- small muscle groups
- intricate movements
- accuracy
- hand eye coordination
- darts
- hand eye coordination
- accuracy
- intricate movements
- small muscle groups
- gross skill
- large muscle groups
- little precision
- swimming
- little precision
- large muscle groups
- attentional wastage
- misdirection of concentration to irrelevant cues
- reduces effectiveness of performance
- slow down learning proces
- reduces effectiveness of performance
- misdirection of concentration to irrelevant cues
- kinaesthetic sense
- physical feeling that get from movements made
- muscle memory
- physical feeling that get from movements made
- pace continuum
- types of practice
- varied practice
- repeating skill in different situations
- builds up schema to use in game
- massed practice
- continuos and repeated
- causs fatigue
- simulated late stages of game
- distributed practice
- attempts at skill divided up with interval inbetween
- allows rest/mental rehearsal
- good for young/lowly motivated individuals
- best for fatiguing/dangerous skills
- attempts at skill divided up with interval inbetween
- fixed practice
- repeatedly practice whole skill
- strengthens motor programme
- motor programme
- sub-routines organised into correct sequence to perform movement
- stored in long term memory
- schema
- info needed to make a movement decision
- schema
- schema
- info needed to make a movement decision
- varied practice
- methods of practice
- part practice
- parts of skill practised in isolation and then assembled as whole skill
- +ve
- -ve
- transfer from part to whole not effective
- time consuming
- loss of end product
- reduce kinaesthetic sense
- focus on specific elements
- reduces demand
- serial skills
- maintaining motivation
- -ve
- +ve
- parts of skill practised in isolation and then assembled as whole skill
- progressive part practice
- parts of skill practised individually before being linked together and expanded
- +ve
- weaknesses targeted
- understand relationship of sub-routines
- -ve
- slow process
- +ve
- parts of skill practised individually before being linked together and expanded
- whole practice
- skill practised as whole from start to finish
- +ve
- -ve
- unsuitable for complex skills
- overwhelm performer
- loose confidence
- low attention span
- no time wasting
- appreciate end product
- kinaesthetic sense
- fast skills that cant be broken down
- -ve
- +ve
- skill practised as whole from start to finish
- whole part whole practice
- whole skill demonstrated + practised before be broken down then practising whole skill
- +ve
- -ve
- not suitable for high organisational skills
- dangerous if broken down
- not suitable for high organisational skills
- easier/quicker to learn
- identifies technical weakness
- -ve
- +ve
- whole skill demonstrated + practised before be broken down then practising whole skill
- part practice
- transfer of skill
- retroactive transfer
- current learning of new skill affects performance of previously learnt skill
- +ve or -ve
- smash in tennis affects current learning of overhead clear
- negative transfer
- ways of limiting:
- practice conflicting skills together
- over learn subroutine before progressing
- practice conflicting skills together
- skill hinders learning/performance of another skill
- respond incorrectly to stimuli
- differences in kinaesthetic feedback cause confusion
- flexed arm when throwing hinders straight arm bowling in cricket
- ways of limiting:
- bilateral transfer
- transfer from limb to limb
- +ve or -ve
- kicking football with both feet
- positive transfer
- how to optimise
- clear demo of where transfer takes place
- make aware of transferable elements
- clear demo of where transfer takes place
- skill helps learning/performance of another skill
- develops correct motor programme
- transfers s-r bond of one skill to another
- arm action of throwing ball helps serving arm in tennis
- how to optimise
- proactive transfer
- previous learnt skill affects learning/performance of another skill
- +ve or -ve
- tennis player takes up badminton
- old to new skill
- retroactive transfer
- theories of learning
- cognitive learning theory
- performer understands whole problem before performing skill correctly
- operant conditioning
- trial and error learning
- test various methods of achieving goal until find one that works
- slow proces
- test various methods of achieving goal until find one that works
- positive reinforcement
- rewarding correct response with praise
- strengthens S-R bond
- response more likely to be repeated
- strengthens S-R bond
- rewarding correct response with praise
- negative reinforcement
- removal of unpleasant consequence from coach when correct response shown
- strengthens S-R bond
- stop shouting at performer
- strengthens S-R bond
- removal of unpleasant consequence from coach when correct response shown
- punishment
- action performed not desirable
- weakens S-R bond
- red card
- weakens S-R bond
- action performed not desirable
- Thorndyke's Laws
- law of effect
- negative reaction
- S-R bond weakened
- skill followed by positive reactrion
- S-R bond strengthened
- negative reaction
- law of exercise
- rehearsing S-R bond helps strengthen them and reinforce correct skill
- law of readiness
- mentally and physically able to perform skill efficiently
- if not S-R bond weakened
- mentally and physically able to perform skill efficiently
- law of effect
- correct response to situation being rewarded
- reinforces correct response
- behaviour shaped by coach
- trial and error learning
- social learning theory
- Bandura's theory
- motor production
- physical movement to perform skill
- retention
- create mental picture
- practice using mental rehearsal
- create mental picture
- motivation
- learners want to replicate skill
- attention
- watch demos of skill aimed at ability level/short/role model
- motor production
- learn new skills by observing others
- create mental picture
- learn through demos
- copy from role model
- Bandura's theory
- cognitive learning theory
- stages of learning
- associative
- characteristics
- fewer errors
- motor program develops
- monitor own feedback
- motor program develops
- fewer errors
- process
- begin to use intrinsic feedback
- pay attention to concurrent feedback
- practice under variety of situations
- competition introduced
- consolidate of correct movement responses
- competition introduced
- practice under variety of situations
- pay attention to concurrent feedback
- begin to use intrinsic feedback
- teacher cues
- distribute corrctive feedback
- lots of practice
- stress correct basics
- lots of practice
- distribute corrctive feedback
- longer than cognitive
- better timed/more accurate
- characteristics
- cognitive
- characteristics
- lots of errors
- cant screen out irrelevant info
- inconsistent performance
- slow/jerky
- inconsistent performance
- cant screen out irrelevant info
- lots of errors
- process
- try understand demands of task
- create mental model using demo
- give performance full attention
- begin to attempt skill using mental model
- feedback given after:clear/short/simple
- begin to attempt skill using mental model
- give performance full attention
- create mental model using demo
- biggest rate of improvement
- little/no practice until end of stage
- try understand demands of task
- teacher cues
- corrective feedback
- short verbal cues
- demos
- short verbal cues
- corrective feedback
- characteristics
- autonomous
- characteristics
- decreased attention demands
- increased confidence
- performance gains slower
- increased confidence
- decreased attention demands
- process
- skill improvement continues but less rapid
- high levels of accuracy
- habitual
- analyse own performance
- tactics
- analyse own performance
- habitual
- high levels of accuracy
- skill improvement continues but less rapid
- teacher cues
- focus on strategy
- work on mental focus
- encourage/ motivate
- work on mental focus
- focus on strategy
- characteristics
- associative
- guidance
- visual
- +ve
- all levels of performance
- young/inexperienced
- easily absorbed
- Untitled
- Untitled
- Untitled
- easily absorbed
- young/inexperienced
- all levels of performance
- demo/video
- -ve
- limited value for groups
- dependant on coach ability
- dependant on expensive equip
- dependant on coach ability
- limited value for groups
- +ve
- mechanical
- +ve
- confidence
- develop kinaesthesis
- safety
- develop kinaesthesis
- confidence
- equipment to assist
- -ve
- expensive
- become reliant
- learner cant correct own mistakes
- become reliant
- expensive
- +ve
- verbal
- +ve
- highlight key teaching points
- experienced performers
- immediate
- experienced performers
- highlight key teaching points
- describes skill
- feedback
- -ve
- info overload
- boring
- difficult describing some techniques
- boring
- info overload
- +ve
- manual
- +ve
- indivdual attention
- prevent errors
- assist all types of performers
- prevent errors
- indivdual attention
- physically move into corrrect position
- support them
- -ve
- not good in groups
- fel different from performing skill alone
- not good in groups
- +ve
- visual
- feedback
- knowledge of performance
- +ve
- autonomous
- receive info about movement patern
- internal/external
- -ve
- gained through experience
- take long time to develop
- gained through experience
- +ve
- knowledge of resukt
- +ve
- all levels of skill
- modify skills
- all levels of skill
- see results of action
- eternal+terminal
- -ve
- only used after movement
- not effective in closed sklls
- only used after movement
- +ve
- extrinsic
- +ve
- strengths/weaknesses
- cognitive/associative
- understand correct movement
- cognitive/associative
- strengths/weaknesses
- received from outside(coach/players)
- supports intrinsic
- -ve
- become dependant so less effective in developing kinaesthesis
- +ve
- intrinsic
- +ve
- make adjustments during performance
- autonomous stage
- helps fluency
- autonomous stage
- make adjustments during performance
- kinaesthetic feedback
- received from proprioceptors
- -ve
- hinder learning if overused
- demotivating at cognitive/associative
- hinder learning if overused
- +ve
- positive
- performance successful
- strengthens S-R bond
- +ve
- cognitive/associative
- motivation/confidence
- cognitive/associative
- -ve
- performance successful
- negative
- +ve
- autonomous
- refine skills
- autonomous
- performance unsuccessful
- reduces chance of bad habits
- -ve
- hinder learning if overused
- demotivating at cognitive/associative
- hinder learning if overused
- +ve
- knowledge of performance
- classification of skill
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