The use of ICT

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  • Created by: K
  • Created on: 09-09-14 20:11
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  • The use of ICT
    • Primary Research
      • This is what a designer carries out in order to gather information and inspiration.
      • It includes looking at your target market is buying, examining existing products, asking peoples opinions and collecting pictures and samples.
      • A digital camera is an essential research tool; they are extremely helpful when trying to get design inspiration e.g. in shops and exhibitions
    • Questionaires
      • Can be designed to collect specific types of data
      • Open questions will be more difficult to answer by the respondent; data provided will be difficult to analyse as long sentences may be written, but answers may be very informative.
      • Closed questions, where a choice of expected answers is given for the respondent to circle or tick, may get more results, as this style of question is easier to answer.
      • Can be printed or e-mailed to specific people
    • Secondary Research
      • The internet is a main source of research as it is already put together by others. A designer uses it to find websites, images and videos that will broaden ideas and give a very wide choice of written and visual material to work from.
      • Company websites, magazine and newspaper articles, TV broadcasts online and even blogs can give much valuable information
      • The internet is immediate , easy to update and accessible, perhaps making travel and conversation to find out information unnecessary. However there is no guarantee that the info to found on the internet is either valid or honest. Traditionally books are more reliable
      • Databases and Graphs
        • Designers usually tend to set up their own reference collection of photos and designs. Storage on computer hard discs may be quickly filled, so CD-ROMS may be used to store library files.
    • Use of computers
      • Used by designers for writing documents, display boards, including artwork, text, spreadsheets,, graphs and tables. Supplementing drawing and colouring by hand; a quick pencil sketch or illustration can be used. slide shows. Video making and digital photography. designing and sampling.
      • Programs used by designers
        • Microsoft Office- Word, Excel, PowerPoint, Publisher. Drawing Packages- Paint, Adobe Illustrator, CorelDraw. Image Editing- Photoshop. Special Fashion Software e.g. Speedstep
    • Drawing Using Software
      • Used to design, illustrate and show working drawings. Photos can be Imported and edited, or scanned to manipulate and develop ideas. You can get a 3D impression of designs by rotation. Can be used to stimulate draping, shadowing. Different colourways can be tested on different fabrics.
    • Presentation
      • Can present ideas to clients on screen or on printed on presentation boards, via e-mail. Promotional  material can be modified for use on websites, business stationery, advertising and marketing material.g. display posters.
    • Designing and sampling
      • Can be used to design information to machinery. done without designers leave their workstations
      • Designers can use computers to design new woven/ knitted fabrics on screen.  Printed fabrics designs developed on screen can be digitally printed on to actual fabric for sampling. Embroidered motifs and patterns can be designed.
      • The designing process used to take 2 months but now takes 24 hours. Buyers no longer need to touch actual samples but now they can use printed or screen presentations
    • Tootal
      • Company supplies fabric for mens shirts. Using new computers, desingers use it to create new fabrics
      • Previously, fabric designers sketched out a weave plan on graph paper and selected colours from a chart. Samples were shown to buyers from stores. Skilled painter would copy design onto cardboard
        • Now using computers its possible to select everything virtually, modify the design. Design can be sent over telecommunications  in Japan. Fabrics can be designed more quickly. Buyers can have a closer relationship with designers

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