MEDIA LANUAGE THEORISTS

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  • MEDIA LANGUAGE THEORIES:
    • Barthes: Semiotics
      • - Connection between denotation and connotation.
      • Culturally our ideologies create hidden meaning behind a sign - these connotations then become a myth.
      • Media products are embedded with codes and audiences then decode these products.
      • SEMANTIC CODES: Elements of product connoting meaning most understand.
      • SYMBOLIC CODES: Elements drilled into us meaning they take on very specific meanings.
      • ENIGMA CODES: Mysterious elements leaving audience with questions meaning they consume entire product
      • ACTION CODES: Elements suggesting something is about to happen.
      • CULTURAL CODES: Elements only understood by specific cultures.
    • Levi Strauss: Structuralism (binary opposites)
      • All working narratives revolve around the conflict between binary opposites.
        • Good vs Evil.
        • Man vs Woman
        • Young vs Old
        • Human vs supernatural
    • Todorov: Narratology
      • Implies all narratives follow a similar structure: EQUILIBRIUM,DISRUPTION, BATTLE FOR RESOLUTION, NEW EQUILIBRIUM
    • Steve Neales: Genre theory
      • 1- Audiences like products due to 'repetition and difference' of genre elements.
      • 2- genre is always evolving and has a cycle:
        • 5- Parody
        • 4- Homage
        • 3- pushes boundaries
        • 2- classic
        • 1- form finds itself.
    • Baudrillard: Postmodernism
      • The idea that there is no ultimate voice or authority in the media - there is a more creative world revolving around the media that blurs lines between styles and genres and involves mixing or borrowing ideas.
        • Images and signs are key features of society.
        • Postmodernism challenges established order and questions fixed ideas about identity.
        • HYPERREALITY: representations are now more powerful and 'real' than reality.
          • SIMULACRUM: image or representation of someone or something
          • False realities: social media, reality TV and Disney World.
  • OPPOSITIONAL TRUTHS AND MEANINGS:
    • Proliferation of mass media increases the messages we are exposed to.
      • This leads to contradicting messages and opinions and audiences are then unable to distinguish the truth.
    • The idea that there is no ultimate voice or authority in the media - there is a more creative world revolving around the media that blurs lines between styles and genres and involves mixing or borrowing ideas.
      • Images and signs are key features of society.
      • Postmodernism challenges established order and questions fixed ideas about identity.
      • HYPERREALITY: representations are now more powerful and 'real' than reality.
        • SIMULACRUM: image or representation of someone or something
        • False realities: social media, reality TV and Disney World.
  • MEDIA BLENDING:
    • The 'real' media starts to borrow from the 'unreal' media forms such as film
      • This sensationalises and brings entertainment.

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