Insidious Chapter 2
- Created by: katie
- Created on: 18-05-14 12:58
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- Insidious: Chapter 2
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- Escapism - We can't see what the characters are looking at. Creates a sense of mystery and curiosity.
- Personal Relationships- Can relate to adult audience through protection of family.
- Surveillance - From the Print the audience learns when the film is to be released.
- Moving Image
- Escapism - Through moving image clips. Trailers and sneak peaks which builds up suspense and mystery making the audience curious.
- Ideology - Create a new horror movie that isn't the same as previous films.
- This movie is about otherworldly possession, taking advantage of an empty human vessel.
- E-media
- Interactive website
- Three doors leading to different areas of the website.
- Lambert Household is an interactive game finding ghosts.
- Interactive reading room is a scare game used to promote the film - reading being done on the audience.
- Further reading show the audience all the sneak peak clips as well as the trailer.
- Escapism - Through use of interactive techniques involving the reader.
- Surveillance - Audience learn more of what the movie is about.
- Interactive website
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