GTA 5 CASE STUDY

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  • GTA 5
    • Statistics
      • Released 2013 on XBOX
      • Fastest selling product ever
      • $800 first day sales
      • 11.2 millions copies sold
      • World record = most viewed trailer
    • Positives
      • Breakthrough of video games graphics
    • Negatives
      • Violence = copycat crimes
      • Objectifying towards women
      • Hideously stereotypical of LA
        • Repesentation of national identity
    • Hyperdemic needle theory
      • Copy cat behaviour/crimes
        • Voilence
        • Sexual themes
        • Hegemonic gender roles
        • Brainwashed teens
          • Devon Moore
        • MORAL PANIC = STANEY COHEN
      • ETHNICITY
        • Black and white divide
        • "The hood"
          • White wanna be's
          • Voilence
          • RAP music
            • Black culture =  relatble
      • Untitled
      • Reception theory (Stuart Hall)
        • Dominant = plays game and will inherit copycat behaviour
        • Negotiated = will play and enjoy the game but will reject the violence
        • Oppositional = will refuse the game entirely
      • Uses and gratification theory
        • MASLOW
        • Not ALL game players will adopt the violence and kill police offices
          • GAMEHCANGERS: ROCKSTAR POINT OF VIEW

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