GTA 5 CASE STUDY
- Created by: grace.elms
- Created on: 16-03-16 15:21
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- GTA 5
- Statistics
- Released 2013 on XBOX
- Fastest selling product ever
- $800 first day sales
- 11.2 millions copies sold
- World record = most viewed trailer
- Positives
- Breakthrough of video games graphics
- Negatives
- Violence = copycat crimes
- Objectifying towards women
- Hideously stereotypical of LA
- Repesentation of national identity
- Hyperdemic needle theory
- Copy cat behaviour/crimes
- Voilence
- Sexual themes
- Hegemonic gender roles
- Brainwashed teens
- Devon Moore
- MORAL PANIC = STANEY COHEN
- ETHNICITY
- Black and white divide
- "The hood"
- White wanna be's
- Voilence
- RAP music
- Black culture = relatble
- Untitled
- Reception theory (Stuart Hall)
- Dominant = plays game and will inherit copycat behaviour
- Negotiated = will play and enjoy the game but will reject the violence
- Oppositional = will refuse the game entirely
- Uses and gratification theory
- MASLOW
- Not ALL game players will adopt the violence and kill police offices
- GAMEHCANGERS: ROCKSTAR POINT OF VIEW
- Copy cat behaviour/crimes
- Statistics
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