Design Argument AO1 Mind Map
- Created by: Rachel
- Created on: 26-04-14 15:53
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- Design Argument
- Key features
- A Posteriori - Based on experience
- Inductive- Conclusion jumps ahead of premise
- Synthetic- Promise is not concluded in definition
- Analogy
- ORDER PURPOSE BEAUTY
- Aquinas
- 5th of 5 ways
- Paley
- Watch has intricate designs that work towards a purpose so much have a maker unlike rock. World shows evidence of order and purpose
- DQPurpose- design in relation to the way the universe fits to purpose
- Tennant
- Anthropic Principle - world created to sustain human life, shows order and purpose
- Rare for us to be here - GOLDILOCKS ENIGMA (PAUL DAVIES)
- Anthropic Principle - world created to sustain human life, shows order and purpose
- Strengths
- Inductive reasoning - from observations, hard to deny o&c
- does not rely on fixed definitions
- analogy makes it easy to understand
- gives purpose to universe
- fits with human reasoning
- Weaknesses
- Hume
- because thing in the world have designers doesnt mean world does
- how many designers
- attributes of world to creator. what of evil & suffering?
- inference from one to other is too great - world is not like watch/ manmadevnature
- order & comp just human perception
- evolution
- Hume
- Key features
- DQRegulaity- Design in relation to order and regularity in universe (PROVIDEntial)
- Paley
- Watch has intricate designs that work towards a purpose so much have a maker unlike rock. World shows evidence of order and purpose
- DQPurpose- design in relation to the way the universe fits to purpose
- Anthropic Principle - world created to sustain human life, shows order and purpose
- Rare for us to be here - GOLDILOCKS ENIGMA (PAUL DAVIES)
- Paley
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