Club Dance

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  • Club Dance
    • Originated in Chicago
    • In the 1980s, producers took disco and made the 4/4 beat deeper and stronger. Dub, jazz and synthpop motifs were layered over the bass using technology
    • Styles:
      • House: 4/4 beat, repetitive, lots of drum machine sounds
      • Techno: fast, hard beat. Hardly any voices or live sounds. Mechanical and electronic
      • Jungle/ Drum 'n' Bass: fast tempo, dum-based with a strong, deep bass line. Lots of short, fast notes called 'breakbeats' played between the main beats to give it a disjointed feel
      • UK Garage: uses ideas from jungle, drum 'n' bass, and rhythm 'n' blues. Vocal sounds are used like percussion
      • Trance: repetitive, echoey and electronic with a lot of effects. Slow chord changes over a fast beat make you feel like you're in a trance
      • Ambient: Slow, sometimes jazzy, usually chilled and 'out of this world'
      • Rave: fast, electronic, using samples from different songs
    • Technology:
      • The DJ or MC plays backing tracks and adds extra sounds with samples, keyboards or a drum machine
    • Techniques:
      • Mixing: Similar records are mixed together to create continuous dance music
      • Scratching: moving records by hand to make a scratchy noise
      • Sampling: using snippets of other tunes
      • Looping: recordings, usually 4 bars long, are constantly repeated to make longer patterns
      • Digital effects: special effects make interesting sounds
      • Quantising: moving notes to the nearest semiquaver to make the music sound more robotic. Groove quantising makes computer-generated tracks sound more human
      • Sequencing: recording tracks over each other. Also called multitracking
    • Remixes:
      • Club dance remixes are remixes of pop or rock tunes. They are faster and easier to dance to than the original
      • To do a remix:
        • Mix in samples to create a sound collage. Lay this over the top of a repeating drum and bass loop
        • Change the texture to make it more interesting. This is often done by stopping the drum and bass for a few beats
        • Introduce breaks: sections where there's just one or more solo instrument. This also changes the texture

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