Autodesk Maya
- Created by: WIT14142856
- Created on: 05-04-16 09:31
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- Autodesk Maya
- Fields
- Maya can also render images as fields. Maya generates 2 image files for each time frame of the animation, one per each field.
- Maya renders a frame at time "x" by rendering one field by "x" and one file at time "x+0.5".
- By default, Maya renders images as frames.
- Maya renders a frame at time "x" by rendering one field by "x" and one file at time "x+0.5".
- Maya can also render images as fields. Maya generates 2 image files for each time frame of the animation, one per each field.
- Frames
- The drawings are called "Frames" because of their position in time that is measured in frames on a ***** of film.
- By default, Maya renders images as frames.
- A keyframe in animation is a drawing that defines the starting and end points of any smooth transition.
- The drawings are called "Frames" because of their position in time that is measured in frames on a ***** of film.
- Tweening
- The process
of movement
between
two images
is smooth.
- The display for tweening in Maya looks outdated but still has advanced controls.
- The process
of movement
between
two images
is smooth.
- Fields
- The shelf is a
toolbar. You can chose the
tools/buttons
you want to
be displayed.
- Maya gives you
the option to
create your own
buttons when
you produce a
'Shelf' in Maya.
- Maya uses MEL Script to code your own buttons that can be used in Autodesk Maya.
- Buttons
- Autodesk Maya
- Fields
- Maya can also render images as fields. Maya generates 2 image files for each time frame of the animation, one per each field.
- Maya renders a frame at time "x" by rendering one field by "x" and one file at time "x+0.5".
- Maya renders a frame at time "x" by rendering one field by "x" and one file at time "x+0.5".
- Maya can also render images as fields. Maya generates 2 image files for each time frame of the animation, one per each field.
- Frames
- The drawings are called "Frames" because of their position in time that is measured in frames on a ***** of film.
- A keyframe in animation is a drawing that defines the starting and end points of any smooth transition.
- The drawings are called "Frames" because of their position in time that is measured in frames on a ***** of film.
- Tweening
- The process
of movement
between
two images
is smooth.
- The display for tweening in Maya looks outdated but still has advanced controls.
- The process
of movement
between
two images
is smooth.
- Fields
- Autodesk Maya
- Maya gives you
the option to
create your own
buttons when
you produce a
'Shelf' in Maya.
- The preloader
is difficult to find
due to certain
versions will
either come
or not come
with preloaders
- The software doesn't come with a preloader so it can use the default SWF.
- Preloaders
- There are a lot
of controls
both simple
and complex with Autodesk Maya.
- There are many controls and shortcuts but the shortcuts have a big impact on the way a tool can be selected easier.
- The controls are for a more in depth design for your 3D creations.
- The layers used
are all displayed
clearly.
- Being a 3D
animation
it would be
extremely
difficult to alter
layers but Autodesk Maya
makes it easy.
- Changing the names, types and frames of layers is easy.
- Being a 3D
animation
it would be
extremely
difficult to alter
layers but Autodesk Maya
makes it easy.
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