1.16 - Design Strategies
- Created by: E
- Created on: 07-11-20 09:24
View mindmap
- 1.16 - Design Strategies
- Collaboration
- Common, more people give more ideas and from different perspectives.
- Talk other users and designers.
- SCAMPER Design Process
- Substitute - consider different materials, componets etc
- Combine - could you take sucsessful parts of other ideas and combine them?
- Adapt - incorporate a different technology or function?
- Modify - change the asthetics, shrink or sepand it?
- Put - to another use, 2nd or third finctions
- Eliminate - is the design overthought, can you ake a part of it away?
- Reverse - upside/down approach, look at the design completely differently?
- Common, more people give more ideas and from different perspectives.
- User-Centered Design
- Puts users needs at the centre of every decision.
- Ensures design doesnt go off at a tangent.
- Common for Web-apps, more likey to keep app if it feels natural and predicatable. This comes from feedback throughout the design process.
- How to do it.
- Use User requierements as the base for your design ideas
- Getting the user to model simply a starting point
- Using 3d moddeling to get user feedback
- Using anthropometric data to influence design choices
- This can cause it to take longer as you have to regually interact with users to get their ideas and opinions
- Puts users needs at the centre of every decision.
- Collaboration
- Use a Flowchart:
- Start Backwards
- What is the output (aim)
- What is the process? - how is it goint to achieve the output.
- What are the imputs?
- What is the process? - how is it goint to achieve the output.
- What is the output (aim)
- What is the output (aim)
- What is the process? - how is it goint to achieve the output.
- What are the imputs?
- What is the process? - how is it goint to achieve the output.
- Systems Thinking
- 1.16 - Design Strategies
- Collaboration
- Common, more people give more ideas and from different perspectives.
- Talk other users and designers.
- SCAMPER Design Process
- Substitute - consider different materials, componets etc
- Combine - could you take sucsessful parts of other ideas and combine them?
- Adapt - incorporate a different technology or function?
- Modify - change the asthetics, shrink or sepand it?
- Put - to another use, 2nd or third finctions
- Eliminate - is the design overthought, can you ake a part of it away?
- Reverse - upside/down approach, look at the design completely differently?
- Common, more people give more ideas and from different perspectives.
- User-Centered Design
- Puts users needs at the centre of every decision.
- Ensures design doesnt go off at a tangent.
- Common for Web-apps, more likey to keep app if it feels natural and predicatable. This comes from feedback throughout the design process.
- How to do it.
- Use User requierements as the base for your design ideas
- Getting the user to model simply a starting point
- Using 3d moddeling to get user feedback
- Using anthropometric data to influence design choices
- This can cause it to take longer as you have to regually interact with users to get their ideas and opinions
- Puts users needs at the centre of every decision.
- Collaboration
- Used to solve complex problems
- Effective way to consider user interaction and functions. For either the whole product or just one part.
- Looks at how each stage contributes and ffeds back to the system.
- Break it down into simple stages. What are the options at each stage. Ask user the stages they would ewant to go through.
- 1.16 - Design Strategies
- Start Backwards
Comments
Report
Report